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Horse Racing Terminology
ALL OUT:
A horse that is trying to the best of his ability.
ALSO-ELIGIBLE:
A horse entered in the race but who cannot start unless another horse is
scratched.
ALSO-RAN:
A
horse that finishes out of the money.
BACKSTRETCH:
The
straight way on the far side of the track.
BEARING IN (or OUT):
Failing to maintain a straight course, veering to the left or right. Can be
caused by injury, fatigue, outside distractions, or poor riding.
BLANKET FINISH:
When
the horses finish so close for the win you could theoretically put a single
blanket across them.
BLINKERS:
Equipment worn on the bridle to restrict a horse's vision on the sides to
help maintain attention and avoid distractions.
BLOWOUT:
A short fast workout, usually a day or two before a race, designed to
sharpen a horse's speed.
BOARD:
The tote
board on which odds, betting pools and other race information is displayed.
BOBBLE:
A bad step away from the starting gate, sometimes caused by the ground
breaking away from under a horse and causing him to duck his head or go to
his knees.
BOLT:
Sudden veering from a straight course.
BREEZE:
Working a
horse at a moderate speed; less effort than handily.
BULLET WORK:
The best workout time for the distance on a given day at a track.
BULL
RING:
Small
racetrack less than one mile around.
BUTE:
Phenylbutazone a commonly used analgesic for horses.
CAULK:
Projection
on the bottom of a shoe to give the horse better traction, especially on a
wet track.
CHECKED:
A horse pulled up by his jockey for an instant because he is cut off or in
tight quarters.
CHUTE:
Extension of
the backstretch or homestretch to allow a longer straight run at the start.
CLOSER:
A horse that runs best in the latter part of the race, coming from off the
pace.
CLUBHOUSE TURN:
Generally the turn immediately after the finish line and closest to the
clubhouse.
COLORS:
Racing
silks, the jacket and cap worn by jockeys. Silks can be generic and provided
by the track or specific to one owner.
COUPLED:
Two
or more horses running as an entry in a single betting unit.
CUPPY:
A
track surface which breaks away under a horse's hoof.
DEAD-HEAT:
Two or more horses finishing in an exact tie at the finish.
DEAD
TRACK:
Racing surface lacking resiliency.
DISTANCED:
Well beaten, finishing a long distance behind the winner.
DOGS:
Wooden barrier (or rubber traffic cones) placed a certain distance out from
the inner rail, to protect the inner part of the track (usually the turf
course) from traffic during workouts to save it for racing.
DRIVING:
Strong urging by rider.
EASED:
The jockey
stops the horse during the race so he can't finish, usually due to an injury
or equipment problem.
EASILY:
Running or winning without being pressed by the jockey or opposition.
ENTRY:
Two or more horses owned by the same stable or (in some cases) trained by
the same trainer and running as a single betting unit.
EVENLY:
Neither
gaining nor losing position or distance during a race.
EXTENDED:
Forced to run at top speed.
FALTERED:
Used
for a horse that was in contention early and drops back in the late stages.
It is more drastic than weakened but less drastic than stopped.
FAST
TRACK:
The optimum condition for a dirt track, dry, fast and even.
FIRM:
A optimum condition for a turf course corresponding to fast on a dirt track.
FIRST
TURN:
Bend in the track beyond the starting point.
FLATTEN OUT:
When a horse drops his head almost on straight line with body, generally
from exhaustion.
FRONT-RUNNER:
A horse that usually leads (or tries to lead) the field for as far as he
can.
FURLONG:
One-eighth of a mile; 220 yards; 660 feet.
GOOD
TRACK:
Condition
between fast and slow, generally a bit wet.
GRADUATE:
Winning for the first time.
HANDILY:
Working or racing with moderate effort, but more effort than breezing.
HAND
RIDE:
The jockey
urges a horse with the hands and arms without using the whip.
HEAD
OF THE STRETCH:
Beginning of the straight run for the finish.
HEAVY:
Condition of
track when wet similar to muddy but slower.
HUNG:
A
horse holding the same position, unable to make up distance on the winner.
IN
HAND:
Running
under moderate control, at less than best pace.
IMPOST:
Weight carried or assigned.
LENGTH:
Length of a horse from nose to tail, about 8 feet.
LUG
(in or out):
Action of a tiring horse, bearing in or out, failing to keep a straight
course.
MORNING GLORY:
Horse who performs well in morning workouts but fails to fire in actual
races.
MORNING LINE:
Approximate odds quoted before wagering begins.
MUDDY:
Deep condition of racetrack after being soaked with water. Horses who run
will on wet tracks are generally referred to as mudders.
NECK:
Unit of
measurement, about the length of a horse's neck; a quarter of a length.
NOSE:
Smallest advantage a horse can win by. In England called a short head.
ON
THE BIT:
When a horse is eager to run.
OVERWEIGHT:
Surplus weight carried by a horse when the rider cannot make the assigned
weight.
PADDOCK:
Area
where horses are saddled and kept before post time.
PASTEBOARD TRACK:
Lightning fast racing strip.
POLE:
Markers at measured distances around the track, marking the distance from
the finish. The quarter pole, for instance, is a quarter of a mile from the
finish, not from the start.
POST:
Starting point or position in starting gate.
POOL:
Mutuel pool, the total sum bet on a race or a particular bet.
POST
PARADE:
Horses going
from paddock to starting gate past the stands.
POST
POSITION:
Position of
stall in starting gate from which a horse starts.
POST
TIME:
Designated time for a race to start.
RIDDEN OUT:
Finishing a race without rider urging him to do his utmost.
SADDLE CLOTH:
Cloth under the saddle on which number denoting post position is displayed.
SCALE
OF WEIGHTS:
Fixed weights to be carried by horses in a race according to age, distance,
sex, and time of year.
SCRATCH:
To be
taken out of a race.
SHADOW ROLL:
Usually a lamb's wool roll half way up the horse's face to keep him from
seeing his own shadow.
SILKS:
See colors.
SLOPPY:
A track that is wet on surface with firm bottom.
SLOW:
A
track with some moisture in it that is not fast, between good and heavy.
STARTING GATE:
Mechanical device with stalls for horses to stand in until the starter
releases the doors in front to begin the race.
STEADIED:
A horse being taken in hand by his rider, usually because of being in close
quarters.
STICK:
A jockey's whip, also called a bat.
STICKERS:
Calks on shoes that give a horse better traction in mud or on soft tracks.
STRETCH:
Final straight portion of the racetrack to the finish.
STRETCH RUNNER:
Horse who finishes fast in the stretch.
STRETCH TURN:
Bend
of track into homestretch.
TAKEN
UP: A
horse pulled up sharply by his rider because of being in close quarters.
TONGUE STRAP OR TIE:
Cloth or rubber strap used to tie down a horse's tongue to prevent it from
choking in a race or workout.
TRACK
RECORD:
Fastest time
for a distance at a particular track.
TURF
COURSE:
Grass course.
UNDER
WRAPS:
Horse under stout restraint in a race or workout.
WARMING UP:
Galloping horse on way to post.
WASHY:
Horse breaking out in nervous sweat before race, sometimes to the point it
will be dripping from his belly.
WHIP:
Instrument, usually of leather, with which rider strikes horse to increase
his speed.
General Casino
Terminology
Action -
The amount of money wagered (put into action) by a player
during an entire playing session.
Active Player -
In poker, one who is still in play.
Add-on -
In poker, the facility to buy additional chips in
tournaments.
Aggregate Limit -
Total payout
liability of a casino during any one game.
Aggregate Winnings -
Cumulative or total winnings.
Arm -
A term used in the game of craps to denote a player who is so skilled at
throwing the dice that they are able to alter the conventional odds of the
game. Such a player is said to be 'an arm'. Whether or not such individuals
actually exist or are simply the product of game legend is debatable.
However, it is worth noting that the casino craps dealers are very adamant
about the dice being thrown against the far wall of the table to ensure a
completely random outcome.
Baccarat -
Also called Punto Banco and Chemin De Fer (similar to Baccarat but requires
skill). A table game using 6 or 8 decks of cards which does not require
skill.
Banker -
In card games, the dealer. In some card games, each player becomes a
banker/dealer in turn.
Bankroll -
Also known as 'roll' or 'wad' (colloquial).
It pertains to the total money that either the player or the casino has on
hand to back their wagering activities. A player's bankroll can be
classified as existing on several different levels. At the highest level it
pertains to all money specifically set aside to support all gambling
activities. A subset of this bankroll is the players traveling bankroll, or
the amount of money carried along to support gambling on a particular trip.
The traveling bankroll can be further divided into a specific lesser amounts
for each day of the trip, or into even smaller amounts called table sitting
or session playing stakes which predetermine how much will be risked during
any given session or table sitting. These different types of bankrolls often
figure into the overall money management strategy the player uses to keep
control over their gambling cash activity.
Barred -
Same as Banned. Not allowed to enter the casino premises permanently.
Bet -
Wager.
Betting Limits -
In a table game, the minimum and maximum amounts of money that a player can
wager on one bet. You cannot wager less than the minimum or more than the
maximum amount posted. Some casinos, in special cases, may extend the
maximum limit at a table on request by the player.
Black
Book -
The list of undesirable people who are forbidden to enter any casino in
Nevada.
Blind
Bet -
In poker, a bet posted without the player sees any of his/her
cards.
Blinds -
A forced bet in Hold'em Poker.
Boxing -
In horse racing, a single ticket comprised of more than one parlay.
Break-Even Point -
The break-even point is the point at which if you played forever, the bets
you made would approximately equal the payoffs you would receive.
Buck
-
A $100 wager.
Bug -
A joker.
Bump
-
To raise.
Burn
Cards -
Remove cards from the top of the deck, not to be dealt, and place them in
the discard tray after a shuffle and cut.
Buy
in, Buy-in -
Converting cash into chips. The amount of cash used to purchase casino chips
before entering a table game: blackjack, poker, craps, roulette, etc.
Camouflage -
Anything a skilled gambler does to conceal their activities from the casino.
Camouflage can include mixing in playing and betting behavior that mimics
typical gamblers, or using disguises, appearing to be drunk, or any number
of other possible ploys intended to throw the casino's scrutiny off.
Capping -
Referred to capping of bets. Placing extra chips on top of
initial bet after the deal has begun. It is a serious form of cheating by a
player.
Card
Counting
- Used in blackjack game. Recording (in memory) played cards (usually high
cards) so as to establish a conditional probability advantage on the
remaining cards against the dealer.
Card
Sharp
- A person who is an expert at cards.
Carousel -
A group of slot machines that are positioned in a ring, enabling a change
person (to change bank-notes into coins) to stand in the center.
Carpet Joint -
US slang for a luxury gambling casino.
Case
money -
Emergency money.
Cashier’s Cage -
The casino cash desk for cashing in the chips.
Casino Advantage -
The edge that the House (casino) has over the players.
Casino Rate -
A reduced hotel-room rate (price) that the casinos offer to good customers.
Chase
-
Having lost money on a bet, 'chasing' is having another bet simply to try
and get back the loss.
Check
-
In casino gambling, a check is another term for a chip. In poker, a player
can 'check' in order to stay in the game but not bet.
Chemin De Fer
- (French) A table game using 6 or 8 decks of
cards, similar to Baccarat but requires skill.
Chips
-
Round plastic discs. Casinos require that you use chips for betting. They
are purchased at the gaming tables and exchanged at the cashier's booth or
cage.
Coat-tail -
Bet the same numbers as someone who is winning at the moment.
Cold
-
A player on a losing streak, or a slot machine that is not paying out.
Color
Up -
When a player exchanges smaller denomination chips for larger denomination
chips.
Comps
-
Complimentary gifts given by the casino to entice players to gamble. Typical
comps include free hotel room, meals and beverages.
Copy
-
In Pai-Gow Poker, when a player and the banker have the same two-card hand,
or the same five-card hand. The banker wins all copies.
Cracking The Nut -
Making enough money on a gambling venture to cover all expenses plus a
reasonable net profit.
Craps
-
Casino dice table-game.
Credit Button -
In slot machines or video machines, the button that allows players to bank
coins in the form of credits.
Croupier -
French word for Dealer, used in the games of baccarat and
roulette.
Cut -
In card games following a shuffle before the
start of a new round of play, when the dealer or player divides a deck into
two parts and inverts them, using a cut card (see below).
Cut
Card -
A faceless card of different color, usually red or black, that is used to
cut a deck of cards.
Deal
-
To give out the cards during a card game.
Deuce
-
A two in dice.
Dice
-
Two identical numbered cubes. (see Die below)
Die -
Singular for dice, a cube with numbers on each side, 1 to 6.
Dime
Bet -
A $1,000 wager.
Discard Tray -
A tray on the dealer’s right side that holds all the cards that have been
played or discarded in card games like Baccarat, Blackjack and Poker.
Dollar Bet -
A $100 wager.
Doubling Down -
A betting option in blackjack where the player's opening two-card hand is
turned face up and player's original wager is doubled. The player is then
dealt one additional card only, to complete the hand. In the event that the
player beats the dealer's hand or the dealer busts, then the player wins
twice the amount of their original wager. If the player loses, then the
player loses twice the amount of their original wager.
Doubling-up -
The basis of some widely used systems. After a loss the player doubles the
size of his previous bet hoping to win back the money lost and make a
profit. Also known as the Martingale System.
Down
Card -
A face down card.
Down
to the Felt -
Totally out of money, broke.
Draw
-
Relates to the poker games. Basically it means to draw a card (e.g. if you
need a card to make a straight, you are on a 'straight draw' or are 'drawing
to a straight'. In 'draw poker' game, it means the second round of cards
that are dealt. The word draw has slightly different meanings in different
contexts, although generally it has something to do with receiving more
cards, with the hope of improving your hand. Draw games are games where at
some point during the hand you are allowed to discard some or all of your
cards, to be replaced from the deck. Drawing two is thus exchanging two of
your cards. 'The draw' is the point during the game at which players may do
this. By default, when someone asks you if you want to play some draw, they
usually mean five card draw. In other poker games, drawing simply means
staying in the game with the hope of improving your hand when more cards
come. When you stay in a hand with the hope of improving, you are said to be
'on a draw'.
Drop
-
Money lost.
Drop
Box -
On a gaming table, the box that serves as a repository for
cash, markers, and chips.
Edge
-
An advantage over an opponent.
Even
Money Bet -
A bet with odds of 1:1. A bet that pays you back the same amount that you
wagered, plus your original wager.
Expected Win Rate -
In slot machines, the percentage on the total amount of money wagered that
you can expect to win back over time.
Eye
in the Sky -
Slang for video surveillance cameras used by casinos, usually placed on the
ceiling above the gaming area.
Face
Cards -
The Jack, Queen, and King of any suit of cards.
Firing -
Betting a lot. A player who is Firing is wagering large sums.
First
Base -
At the blackjack table, the position on the far left of the dealer is
considered to be first base and is the first position dealt with.
Flat
Betting -
A way of betting where the same amount is bet on each wager. For example, if
a player always bets $10 on each hand or spin and never raised or lowered
their bet, they would be said to be flat betting.
Front
Money -
Cash or bank checks/cheques deposited with the casino to establish credit
for a player who bets against that money.
Grease -
A bribe.
Gross
Winnings -
The total payout (including your stake).
Hand
-
Refers to the cards that you hold, or to everything that happens in a card
game between shuffles of the deck.
Hard
Count -
Activity in which coin (hard) currency is counted. It is usually done in a
special room under tight security. Counting the change from slot machines.
Hard
Hand -
In blackjack, any hand that does not contain an Ace valued at 11. (You can
value an Ace 1 or 11 to suit you).
High
Poker -
Standard poker, as compared to low poker or lowball. In high poker, high
hands win.
High
Roller -
A player that wagers big bets.
Hit -
In blackjack, to take another card. The card received is also called a hit.
Holding Your Own -
Neither winning nor losing, just breaking even.
Hot -
A player who is on a winning streak, or a slot machine that is paying out.
House
-
A casino or gambling center/centre. Also the operators of a
gambling game.
House
Edge -
The casino in-built advantage, usually gained by paying less than the odds.
Inside Bets -
A roulette bet placed on any number, or small combination of numbers.
Insurance -
In blackjack, a side bet that the dealer has a natural. Insurance is offered
only when the dealers up card is an ace. The insurance bet wins double if
the dealer has a natural, but loses if the dealer does not.
Jackpot -
A big win on a slot machine.
Joker
-
The 53rd card in a deck, sometimes used as a wild card.
Juice
-
(USA) Vig. or Vigorish. Commission taken by the house
Laying the Odds -
There are two fundamental forms of wagering, 'taking the odds' and 'laying
the odds'. In most forms of sports betting, some odds are so high in favour
of the likely winner that winning wagers get paid an amount less than the
amount wagered by some percentage, and this is what is meant by 'laying the
odds'. In most casino games the player is 'taking the odds' by wagering an
amount that is less than they will receive if they win, that is; if you
wager $1 you would win more than $1.
Layout -
Cloth on a gaming table. Markings tell you where you can
place your bets.
Load
up -
To play the maximum number of coins per spin that a slot machine or video
game will allow.
Long
Run -
The number of rounds of play, hands or spins, needed for the ratio of wins
to losses to reach a point where they are changed very little by the
cumulative effect of outcomes.
Loose
-
Referred to slot machines that have a generous payout.
Low
Poker -
Also called lowball, is poker in which the pot is awarded to the hand with
the lowest poker value.
Marker -
A check/cheque that can be written at the gaming tables by a player who has
established credit with the casino. An IOU.
Martingale -
Betting system based on doubling-up after each loss.
Match
Play -
The competition system used in tournaments (usually card games) in which two
participants play a series of games which ends when one player accumulates a
required number of points. Each game could be worth one, two, or more
points.
Mechanic -
Slang meaning a dealer who cheats.
Money
Put In Action -
This is not the actual dollar amount of money you bring to the table to play
with. Suppose that you sat down at a roulette table with a $100 and
proceeded to play 90 spins over, say, three hours, betting $10 on each spin
of the wheel. If you multiply 90 spins by $10 totals $900. This would be the
amount of 'money you put into action' even though your actual bankroll was
only $100. This is one of the criteria some casinos use to assess your
rating and eligibility for comps.
Natural -
In blackjack, a natural is a two-card hand of twenty-one points. In baccarat
a natural is a two-card total of eight, or nine.
Net
Winnings -
Total payout less your stake.
Number Pool -
The range of numbers from which you select the ones you want to play. A
typical lottery pool ranges from 1 to 60, and the keno pool is 1 to 80.
Nut -
Either the overhead costs of running a casino, or the fixed amount that a
gambler decides to win in a day.
Odds
-
Ratio of probabilities. The casino's view of the chance of a player winning.
The figure or fraction by which the casino offers to multiply a bettor's
stake, which the bettor is entitled to receive (plus his or her own stake)
if they win.
Outside Bets -
Roulette bets located on the outside part of the layout. They involve
betting 12 or 18 numbers with one chip.
Overlay -
A good bet where the player has an edge over the casino.
Paint
-
A Jack, Queen or King. Picture card. Face card.
Pigeon -
An uneducated, naive, or unsophisticated gambler.
Pit -
An area of a casino in which a group of table games are arranged, where the
center area is restricted to dealers and other casino personnel.
Pit
Boss -
A supervisor who oversees a gaming area. Usually supervises more than one
table at the same time.
Pit
Manager -
A pit manager is in charge of all the table games, enforcing casino policy.
He deals with any problems that may arise during the shift where a crucial
decision must be made that may lead to a customer being dissatisfied or
angry. Also, he handles Comps and dodges undeserving customers who are
trying to get free Room, Food, Beverage (free RFB).
Plug
-
A shuffling technique that is sometimes employed in card games like
blackjack where the game is often dealt from a multi-deck shoe. When freshly
shuffled cards are brought back into action a substantial portion of the
cards are kept out of play by the insertion of a cut-card at the back of the
deck or shoe. The placement of the cut card marks the place where play will
be stopped and the cards are again shuffled. During the play, used cards are
stacked in a discard tray. When the cut-card is reached, the game is
stopped, and the remaining un-dealt cards are inserted somewhere into the
middle of the cards that have already been stacked up in the discard tray.
The cards so inserted are referred to as a 'plug'. Such action is called
'plugging' the deck.
Pocket Cards -
In poker where some of the player's cards are dealt to them face down. These
cards are called pocket cards.
Poker
-
Basically a card game. But poker isn't just a card game - it is many card
games. The majority of poker games do share some common features, especially
betting in rounds and the ranking of hands. Poker is commonly played in
cardrooms (often within casinos) and in private home games. The games played
in cardrooms seem to divide into stud games, draw games, and flop games. In
home games, however, anything goes, including games that seem to have no
reason to be called poker. The varieties played in home games probably
number in the hundreds. Some common cardroom games include Texas Hold'em,
Seven Card Stud, Omaha, Razz, Lowball, and Pineapple.
Press
a Bet -
Adding the winnings over the current bet, to 'let it ride'.
Pressing -
A player is pressing the bet when they let winnings ride by wagering them
along with the original bet.
Probability -
A mathematical calculation that establishes the likelihood that an event
will occur. Probabilities are expressed as numbers between 0 and 1. The
probability of an impossible event is 0, while an event that is certain to
occur has a probability of 1.
Progression Betting -
A system of betting applied to many games where bet-size is systematically
changed, up or down, across as series of rounds of play according to some
predetermined formula.
Progressive -
A slot machine whose potential jackpot increases with each
coin that is played. When the progressive jackpot finally hits, the amount
resets to the starting number.
Pull
Tab, Pulltab -
A game similar to the lottery game. Tickets sell for 25 cents or 50 cents or
even more and typically offer prizes ranging from free tickets to $500. Each
ticket has perforated windows which open revealing symbols similar to those
found on slot machines or some lottery games.
Punch
Board -
Another lottery-type game. The player punches out a slot on a board for a
chance to win a merchandise prize. Punch boards offering cash prizes are
also common.
Push
-
A tie hand between a dealer and a player. A round of play where neither the
player nor the casino wins.
Qualifier -
In poker, the minimum ranking a hand must have in order for
it to be eligible to take part of the pot.
Rack
-
A plastic container in which you can transport and count
large-denominational coins, slot machine tokens, and casino plastic chips.
Rake
-
The money that the casino charges for each hand of poker. It is usually a
percentage (5-10%) or flat fee that is taken from the pot after each round
of betting.
Rank
-
In poker, the worth of a set of cards.
Rated
-
Determination by the casino that a player's skill level is above average or
on a professional level. A player's rating may be stored on computer and
referred to the pit.
RFB -
Comped with free Room, Food, and Beverages.
Riffling (Card Riffling) -
A commonly used shuffling process. To accomplish a riffle, the deck is
divided roughly in half and the two halves are interleaved by pulling the
card corners up with the thumbs and letting the two halves 'riffle'
together. Riffling is also sometimes called 'zipping' the cards. Like card
Stripping (see below), the riffling process can span a range from a fine
riffle to a coarse riffle.
Round
of Play -
A round or hand of play can consist of a single wager or several wagers made
during the time of a short wagering event. For example, in poker the round
of play (wagering event) begins with the dealing of the cards and ends when
the winning player takes the pot. In casino craps a round of play begins
with the 'come out' roll and ends when the passline wagers are decided. This
may take one or several rolls of the dice. In between, the player might have
multiple wagers riding on several different numbers and other betting
options. All wagers made between the time of the come out roll and the
decision roll are considered to be part of that round of play. In roulette
each spin is counted as a round of play, no matter how many bets you place.
RVP -
Recreational Vehicle Parking.
Sawdust Joint (US) -
A term for a non-luxury gambling club.
Sawbuck -
Ten dollars.
Scared Money -
Money that you
cannot afford to lose.
Session -
A period of play or a table sitting at any gambling game.
Sharker, Sharper, or Sharp (Cardsharp) -
A cheater.
Shill
-
A person who actively plays in the game for the house, club, or casino.
Usually seen at a Baccarat table to fill empty seats, until more real
players join in.
Shiner -
A tiny mirror or any reflecting device used by a cheater to see unexposed
cards. A reflecting device used to try and glimpse the dealer's hole card.
Shoe
-
Device, usually a wooden box, used for holding and dispensing playing cards
to be dealt. Shoe games are typically composed of six or eight decks of
cards.
Short
Run -
A short series of wagers or game events.
Shuffle Tracking -
A high level blackjack playing strategy used by card counters.
Shuffle
Up -
Premature shuffling of playing cards by the dealer.
Shuffling (Card Shuffling) -
Is a generic term which encompasses all card mixing techniques used to
prepare a deck or a shoe for continued play. All casino shuffling processes
employ a combination of mixing techniques. These may include 'Stripping' or
'washing' the cards as well as 'riffling', 'boxing', 'plugging', 'cutting'
and other off-spring techniques. All shuffling processes employ multiple
riffles of 'clumps', 'picks', or 'grabs' to achieve some level of
randomization. The shoe games, which use multiple decks of cards (4, 6, or 8
decks), will often employ the most intricate riffling patterns of all. In
these, the picks are riffled together and then re-picked and re-riffled in
complex symmetric patterns.
Silver Mining -
Also called Slot Walking. The practice of looking for coins left in
unattended slot machines.
Single -
A Straight bet on one selection, also known as a straight-up bet.
Singleton -
In poker, a card that is the only one of its rank.
Skin
-
A dollar.
Slot
Club Member -
Slot clubs were invented for slot fanatics. By becoming a member you are
given a card (like a credit card). Using your card while playing the slots
(also table games in some casinos) helps you earn free points / cash. The
rules, number of points needed to achieve regular club status, and the
benefits given to the player are different at every casino.
Slot
Walking -
Also called Silver Mining. The practice of looking for coins left in
unattended slot machines.
Snake
Eyes -
When you roll a two in craps, it is called 'Snake Eyes' - eyes
because they look like eyes, snake because they are bad news (for the
shooter).
Soft
Hand -
In blackjack, any hand that contains an ace counted as eleven is called a
soft hand.
Spinner -
A winning streak.
Spooking -
Used in blackjack game. The act of standing behind the dealer to peak at the
hole card and then secretly convey the information to a partner player
sitting at the table.
Spot
-
Any number from 1 to 80 that a player selects on a keno ticket. It also
refers to the number of numbers that are marked on a ticket.
Stack
-
A stack of chips, usually 20 chips in a column commonly used
in Roulette.
Standing Hand -
In blackjack, meaning a hand which hard-totals to 17 or more, which is very
likely to bust if one more card is called and therefore the player is
expected to stand.
Steaming -
A blackjack term where a player has become frustrated with how badly the
events of a session of play have turned out. 'Steaming' in blackjack has
practically the same meaning as 'going on tilt' in poker. In either case the
player has lost emotional control and is betting more aggressively and often
recklessly in an attempt to turn things around.
Stiff
(A Stiff Hand) -
In blackjack, a hand that is not pat and that may bust if hit once. Stiffs
include hard twelve through sixteen.
Straight Keno -
The basic keno game, played by marking individual numbers on a keno ticket.
Streak Betting
-
Also known as 'Progressive Betting'. A system of raising or lowering
the size of one's wager based on what happened on the previous round or
rounds. There are basically two kinds of streak betting systems; negative
and positive. In a positive streak betting or positive progression betting
system the size of the player's wager is raised on the next round after a
winning round. In a negative streak betting or negative progression betting
system you do exactly the opposite by increasing the wager size on each
subsequent loss. There is an almost endless number of variations of both
negative and positive streak betting progressions, each one distinguished by
when the progression is invoked, how much the wagers are raised or lowered,
and when the progression is terminated.
Stripping (Card Stripping) -
Is a shuffling technique which reverses the sequential order of the cards in
the deck. For instance, imagine if a dealer took the first card off the top
of a deck and placed it on the table and then took the second card off the
top and placed it on top of the first card. If this process were continued
until the 52nd card was placed on top, then the sequential ordering among
the cards would have been completely reversed. This characterizes the basic
process of striping. The process described above would be a very fine strip.
Often the dealers will speed up the process by rapidly pulling small clumps
of cards off the top of the deck rather than a single card at a time. The
number of cards in the clumps determine how fine or coarse the striping
process is.
Suit
-
Any one of the four types of cards: clubs, diamonds, hearts or spades.
Surrender -
In blackjack, to give up half your bet for the privilege of not playing out
a hand. In roulette, you effectively lose only half on an even-money bet
when the ball lands on 0.
System -
A method of betting, usually mathematically based, used by a punter or
bettor to try to get an advantage. A prominent factor in most systems, is
the criteria used to determine when the player's wagers should be raised or
lowered.
TAB
- Totalisator Agency Board. The body appointed to regulate
off-course betting (bets made by people who are not present at the race
track).
Table
Hold -
The amount of money won by the casino table game from the players during an
eight-hour work shift.
Table
Stakes -
In poker, stakes in which the betting and raising is limited to the amount
of money a player has on the table in front of him.
Taking the Odds -
There are two fundamental forms of wagering, 'taking the odds' and 'laying
the odds'. In most casino games the player is 'taking the odds' by wagering
an amount that is less than they will receive if they win, that is; if you
wager $1 you would win more than $1. In most forms of sports betting, some
odds are so high in favour of the likely winner that winning wagers get paid
an amount less than the amount wagered by some percentage, and this is what
is meant by 'laying the odds'.
Tapping Out -
Losing one's entire gambling bankroll and thus having to stop playing.
Tell
Play -
Observing the dealer's body language and expressions to determine his hole
card. In poker game 'tells' pertain to quirks or readable aspects of a
players actions, verbal behavior, or body language that give away
information about what cards they are holding.
Third
Base -
In blackjack, the spot nearest the dealer’s right hand, which will be played
last before the dealer’s hand is played.
Three-Card Monte -
A three-card game similar to Bragg.
Ticket -
A card.
Time
Cut (Also, Axe or Collection) -
Money charged each player on a time basis by the casino or by the poker room
owner. Charge is usually on a 3 minute or an hourly basis.
Toke
-
Toke is short for 'token'. A tip given to the dealer in the form of money or
chips. Unlike tokens, tokes are more specifically the tips that the game
dealers receive from the players. A player who is known to toke the dealer
heavily is sometimes referred to as a 'George' or a 'Real George'.
Touch
Wand -
A pointing device used on some video keno machines to select numbers.
Tournament -
Basically, a competition game between a group of players over a period of
time. For example, in Poker tournaments a bunch of poker players sit down
with the same number of chips, and eventually only one player has any chips
left. In order to ensure that the event will finish in reasonable time,
tournaments institute a schedule by which the blinds and/or antes increase.
Tournaments are usually played with chips that have no value outside of the
tournament. So a buy-in of $30 might get you $500 in tournament chips to
play with, but you can't cash them out in the middle. The winner of a
tournament (the last player to bust out) as well as several of the other top
finishers are typically awarded prize money according to some predetermined
schedule. Tournament details vary widely, but a typical arrangement might
include an initial buy-in, a re-buy period during which a player who runs
out of tournament chips may buy more, and an opportunity to add on to one's
stack after the re-buys have ended. Other details about the structure can
vary widely.
True
Odds -
The real odds of something happening. Actual odds taking into account the
casino edge. The ratio of the number of times one event will occur to the
number of times that it will not. The odds posted in a casino are usually
not the true odds.
Underlay -
A bad or unfavorable bet. An event that has more money bet on its happening
than can be justified by the probability of it happening.
Unit
(Betting Units) -
Technical term used to express the smallest amount of money used in wagering
without specifying the actual Dollar or other currency amount. The player's
actual 'chip' bet may be $1, $5, $25, $100 or other value. However, for
purposes of simplifying gambling related calculations, the wager is
specified as simply one betting unit or one chip.
Up
Card (Upcard) -
The face up card of the dealer's initial hand in blackjack. Standard casino
rules require the dealers to deal their own opening hands with one card
face-up and one card face-down. The card that is dealt face-up is the
dealers 'up card'. The card the is dealt face-down is said to be the dealers
'hole card'.
Vig.,
Vigorish -
The casino edge, fee or commission taken by the house.
VIP -
A Very Important Person. Usually a big bettor or a high roller.
Wager
-
Any Bet.
Washing (Card Washing) -
A card shuffling technique where the dealer spreads the cards on the table
face down and then proceeds to mix them around with his hands flat in a
face-washing-like action before gathering them up and performing a more
normal shuffle. Card washing is intended to remove any consistencies in the
sequencing among the cards that new decks of cards have, or that were
produced in play prior to the present shuffle. In standard table poker the
cards are washed after every hand before they are subjected to a more
conventional shuffling. In blackjack and baccarat, the cards are washed when
old decks are taken out of play and fresh new decks brought in to replace
them.
Whale
-
A player who makes extremely large wagers. Unlike high rollers who
consistently wager $100 or more per round, whales are typically those who
make wagers amounting to thousands if not tens or hundreds of thousands of
dollars per round.
White
meat -
Profit.
Wild
Card -
A joker or other card that can be used as any other card to complete your
hand in card games.
Poker Terminology
5-Stud-A
poker game in which each player is dealt five cards, one down and four up,
with betting after 2, 3, 4, & 5 cards.
7-Stud-
Of the poker games most commonly played in public cardrooms,
seven card stud is probably the most well known. In this game, each player
is dealt seven cards of their own: two down, then four up, and a final card
down.
Ace-High-
A five-card hand that contains one Ace, with no straight or
flush.
All-In-
An all-in occurs when you do not have enough money to cover
the full bet amount, and so place your remaining money into the pot. You
then contend for the pot in an amount proportional to what you have
contributed.
Ante-
An ante is the minimum bet that each Player must place into
the pot before betting begins. The ante is placed before any cards are
dealt.
Bet-
To place chips into the pot
Blind-bet-
Note: This is only applicable to the following games:
Texas Hold’em
Omaha
Omaha Hi-lo
1-on-1
A blind bet is the first bet placed by each Player. It is a
forced bet and is placed before any cards are dealt. It is considered a live
bet for the first round of betting. Both big blind and small blind bets
occur in the first round of betting.
Bluff-
To make other players believe that one has a better hand than
he/she might otherwise have by betting or raising when they do not have the
best hand.
Bust-
To run out of money, especially in a tournament
Call-
A call occurs when a bet equal to the previous bet is placed.
Cap-
Once the betting has been raised three times in one round, it
is then capped, or limited. From this point Players may only call (place a
bet equal to the previous bet) or fold.
Check-
Clicking the check button allows you to stay in a game
without placing any bets. Note that you can only check if no other bets have
been placed in the betting round.
Check
Raise-
When a player first checks and then raises in a betting
round.
Flush-
Any five cards of the same suit
Flush
Draw-
When a player has four cards in his hand of the same suit and
is hoping to draw a fifth to make a flush
Fold-
Players fold when they throw in their cards. Once a Player
has folded they automatically relinquish their claim on the pot in exchange
for not making any further contributions towards it.
Full
House-
A hand consisting of three cards of one rank and two cards of
another rank.
High
Hand-
The high hand is simply the best hand
High
Card-
The high card is simply the best card
Hole
Cards-
These are the Down Cards in front of the players.
Laydown-
When a player folds
Lowest Card-
The card that has the lowest value (keep in mind that aces
are high). If two Players have the same lowest card, the value is determined
by suit. Suits are arranged in alphabetical order from lowest to highest
value - Clubs, Diamonds, Hearts and Spades.
Muck-
If a Player does not wish to show his losing hand to the
table, he can choose to muck. The hand will then be discarded without being
displayed to the table.
Omaha-
Omaha is a flop game similar to hold ‘em.
Open-
To make the first bet.
Pair-
Two cards of the same face or number value
Pot-
The pot is the pile of chips that accumulate as each Player
antes, bets and raises. All winnings are paid from the pot. The value of the
pot varies - it is dependant on the stakes involved and the amount that the
Players bet. The pot goes to the winner of the hands in each round.
Quads-
Four of a kind
Raise-
The purpose of a raise is to increase the stakes for the
remaining Players at the table. To raise a bet, it must first be matched,
then increased.
River-
The final (seventh) card dealt in a poker hand
Royal
Flush-
An ace high straight flush is a royal straight flush, or a
royal flush, or just a royal.
Shills-
Shills are paid props who help start and maintain poker games
Sitting Out-
A Player 'sits out' when he chooses to leave the table for a short period of
time.
Stay-
When a player remains in the game by calling rather than raising
Straight-
Five consecutive cards of any suit
Straight Flush-
Five consecutive cards of the same suit
Tell-
An unconscious gesture that reveals information about your
hand.
Texas
Hold’Em-
Texas Hold’em (or just Hold’em) is a poker game in which each
player gets two pocket cards, while five community cards are dealt face up
on the table.
Three-of-a-kind-
3 cards of the same value in a hand
Turn-
A turn is the fourth community card dealt.
Note: This is applicable to the following games:
Texas Hold’em
Omaha
Omaha Hi-Lo
Two
Pair-
A hand consisting of two different pairs
Visible Cards-
These are the
cards that are dealt face up to each Player. Players use these cards to
complete their five-card combinations.
Video Poker Terminology
Aces
and Eights Video Poker -
A
video poker game where four aces or eights and four sevens receive a bonus
payout.
Aces
and Faces Video Poker -
A
video poker game where four aces or four face cards of the same rank receive
a bonus payout.
Aces
with a Kicker -
A
term used on double double bonus video poker games where four aces with a
two (deuce), three or four have a higher payout than four aces with any
other card. See also Kicker
All
American Video Poker -
Has
a higher payout for a Straight Flush than regular Jacks or Better Video
Poker.
Average Payback -
Also called Expected Return, Expected Value or EV. For a given hand, the
average amount you win if you play that hand millions of times. For example,
if a Royal Flush pays $4,000 and one card is drawn to a Four Card Royal
Flush, your average payback is about $100. Average Payback is very important
as for any hand that you can play more than one way, you should always use
the play with the highest Average Payback.
Bet
Max -
See
Maximum Credits
Bonus
Deuces Wild Video Poker -
A
bonus video poker game where the deuces (dueces) are wild cards creating
additional bonus payouts from regular Deuces Wild Video Poker such as four
deuces and an ace, five three, fours or fives and five sixes through kings.
Bonus
Video Poker -
Many Video Poker machines have larger payouts for bonus hands. A typical
example is a larger payout for Four Aces. Of course, there will be a smaller
payout for some smaller hands to compensate. A common example is a smaller
payout for two pairs. Double Bonus Video Poker, Double Jackpot Video Poker
and Double Double Bonus Video Poker and Double Double Jackpot Video Poker
are typical bonus video poker games.
Bonus
Video Poker Deluxe -
A
Jacks or Better type game featuring a higher payout for four of a kind.
Cash
Out -
Each Video Poker machine has a Cash Out button that drops the accumulated
credits into the player’s tray.
Complete Hand -
A
hand that is defined by all five card available combinations. A straight,
flush, full house, four of a kind, and a straight flush
Comps
-
Short for Compensation, comps are rewards that a casino pays you for
playing. The casino tracks your play, usually with a plastic member card,
and rewards you accordingly, providing you ask for your rewards. They
include cash back, free meals, and free rooms. In online casinos comp point
are usually in the form of additional cash value credits to your account.
Credits -
The
Video Poker Machine keeps track of the coins deposited and accumulated as
winnings. These are shown on the credit meter. For example, if you deposit
$10 in a 25 cent machine, you will receive 40 credits.
Cycle
-
The
mathematical probability of getting any paying hand over a period of time.
For example, a Royal Flush in Jacks or Better 9/6 full pay should occur once
every 40,390.55 hands.Remembering that the games are random, it is possible
to achieve no royals in one cycle and two on the next. The Poisson
Distribution tells us that there is only a 63.2% probability of at least one
royal flush in one cycle, but this is balanced by the chances of two or more
royals in one cycle.
Denomination -
The
denomination of each card in the deck is its number from two (deuce) through
ten, or is Jack, Queen, King or Ace.
Deuces -
Deuces are the two denomination in a deck of cards. Often misspelled as
dueces
Deuces Deluxe Video Poker -
Features bonus payouts for four deuces (dueces), natural straight flush,
royal flush with a deuce, five of a kind, wild straight flush and a wild
four of a kind.
Deuces Wild Video Poker -
A
Video Poker Game where deuces (dueces) are wild cards, a wild card being a
card that can take the place of any other denomination in the deck. Bonus
payouts for four deuces, a deuces royal and five of a kind (any four of a
kind with a deuce). See also Bonus Deuces Wild Video Poker and dueces.
Deuces and Jokers Wild Video Poker -
A
Video Poker Game where deuces (dueces) and jokers are wild cards and
typically the payout for 5 wild cards is greater than that for a Royal
Flush.
Discard Buttons -
Under the display on the video poker machine are five buttons, one for each
card. You press these buttons to indicate which cards you want to hold and
which you want to discard.
Double Bonus Video Poker -
Has
bonus payouts typically for 4 aces, four deuces (dueces), threes or fours
and four fives through kings. See paytable
Double Double Bonus Video Poker -
Has
bonus payouts typically for 4 aces, four aces with a deuce (dueces), two,
three or four kicker, four deuces (dueces), threes or fours with and ace
through four kicker, four deuces, threes or fours and four fives through
kings.
Double Jackpot Video Poker -
Has
bonus payouts typically for 4 aces, four aces with a king, queen or jack
kicker, four kings, queens or jacks with an ace, king, queen, jack kicker
and four deuces through tens.
Double Joker Video Poker -
Bonus payouts for a wild royal and five of a kind.
Double Double Jackpot Video Poker -
Has
bonus payouts typically for 4 aces, four aces with a king, queen or jack
kicker, four kings, queens or jacks with an ace, king, queen, jack kicker
and four deuces (dueces) through tens. The same bonus payout hands as for
Double Jackpot but with variations in the payouts for the bonus hands.
Draw
-
In
video poker the draw is a set of replacement cards for those cards not held
from the deal hand.
Double Up -
Some video poker games give the option to double up the bet on a winning
hand. The object is to draw a higher value card against the machine to
double your winnings.
Dueces -
A common misspelling of deuces
Edge
-
The
advantage in a game based on mathematical expectation. The house edge means
the house has the advantage. The player’s edge means that the player has the
advantage, such as in a 100%+ payout video poker machine.
Expected Return -
The
average amount of money paid back on a particular play for a particular bet.
The Expected Return (ER) is the Expected Value of a play multiplied by the
amount bet. Most commercially available video poker analysis programs, when
analyzing a hand, give the ER of each possible play.
Expected Value -
The statistically projected average per unit bet payback of a particular
play. Another way of looking at the EV is the average of all possible
outcomes for a particular play or game.
Flush
-
A
hand containing any five cards in the same suit like 5 spades, 5 diamonds.
Flat Top -
A
video poker machine that does not have a Progressive Jackpot. So the Jackpot
amount remains the same.
Four of a Kind -
A
hand containing four cards of the same denomination like 7-7-7-7_K. The
fifth is irrelevant.
Full House -
Three of a kind plus a pair like 10-10-10-K-K.
Full
Pay -
The
best payout schedule offered for a particular game. For example, 9/6 Jacks
or Better as opposed to 8/6 Jacks or Better, and any game with a full pay
schedule plus a progressive jackpot. A video poker machine where the Maximum
Average Payback is near 100%. For example, a Full Pay Jacks or Better
machine has a Maximum Average Payback of about 99.5%, and a Full Pay Deuces
Wild machine has a maximum average payback of about 100.7%
Garbage Hand -
A
bad hand that will let you win nothing. A garbage hand if dealt, should be
discarded.
Gut
Shot -
Another term for an Inside Straight
Hand
-
The
five cards, whether dealt or held is considered to be your hand.
High
Card -
A
Jack, Queen, King or Ace. If you are playing Tens or Better Video Poker,
then the 10 is also a high card. Wild or joker cards can also be considered
high cards.
Hold
-
The cards you nominate to keep in any given hand.
Hopper -
The
internal tray that holds the video poker machine coins. The hopper
electronically counts coins to be paid and releases them into the player’s
tray.
House
-
The
establishment running the game.
Inside Straight -
Four cards to a straight where the one card you need to complete the
straight is in the middle of the run. For instance, with a 4c-5h-7d-8c you
would need a six of any suit to complete the straight.
Inside Straight Flush -
The
same as an inside straight except that the cards must all be of the same
suit.
Jackpot -
A
special bonus paid when you hit the highest hand on a video poker machine
such as a Royal Flush or a Progressive Jackpot
Jacks
or Better -
Jacks or better is the original video poker game, with a Pair of Jacks as
the minimum winning hand. The Full Pay version of Jacks or Better pays 9
credits for a Full House and 6 credits for a Flush on a single coin bet
(9/6). Jacks or Better has a Maximum Average Payback of about 99.5%
Joker
Poker -
A
Video Poker Game where the Joker is a wild card. Mostly these have the
minimum payout for Kings or Better.
Kicker -
Term for a card used in the Double Double Bonus video poker
games. For example, in Double Double Bonus a kicker is considered an ace,
duece, three or four and in Double Double Jackpot a kicker is considered a
Jack, Queen, King or Ace.
Kings
or Better -
A
pair of kings as the minimum winning hand.
Long
Run -
The
point where the machine’s total appearance of number values is what
probability theory predicts. For a player the long run is to play often
enough that probability would even the outcomes.
Loose
Deuces Video Poker -
A deuces wild
game with bonus payouts for four deuces, (dueces) royal flush with a deuce
and five of a kind.
Louisiana Double Video Poker -
A
basic Jacks or Better video poker game with an additional 53RD
card known as the double card. If this is held in a winning hand the payout
for that hand is doubled.
Maximum Average Payback -
For
a given Video Poker Machine Pay Table, the amount of payback per dollar bet
if you play millions of hands on that machine, providing that you play every
hand with correct strategy (perfect play). It can be expressed as an amount
per dollar bet or as a percentage (of each dollar bet). For most machines,
this number varies between 92 cents per dollar bet (92% payback) and $1.01
per dollar bet (101% payback).
Maximum Credits -
Each Video Poker Machine has a Play Maximum Credits or Bet Max button. This
is the button you push to deal a new hand and bet the maximum amount of
credits allowable. If you don’t play maximum credits, you don’t qualify for
the big jackpots. On most video poker machines, the maximum credits you can
play is five. Always play maximum credits.
Multi
Play -
Machines that allow up to ten hands of video poker at once.
Net
Losses -
The
amount lost after the wager is deducted from the payout.
Net
Winnings -
The amount won after the wager is deducted from the payout.
Odds
-
The
likelihood that an event will happen.
Outrun -
To
beat. Example: “This machine outran my hand.”
Pat
Hand -
A
hand where all five initially dealt cards are a winning hand, such as a
dealt Straight or a Flush. It is necessary to keep all five cards as no
other card can improve your winning hand.
Payback -
The long term expected return of a video poker game being
played. Usually expressed as a percent, but sometimes expressed as the
Expected Value (EV) of the game. You can expect to make money on a game only
if its long-term payback is over 100% (EV greater than one).
Pay
Off -
The
number of coins or credits paid for a particular winning hand. Often
expresses on a “per coin” basis. For example, a Full House in standard full
pay Jacks or Better with five coins bet pays 45 coins, but this is usually
expressed as 9 for 1.
Payout (Payoff) Schedule -
Each video poker machine’s complete payoff schedule is posted on the glass
front or on the screen. This is usually in the form of a table that shows
the number of coins paid for each possible final hand for each possible
number of coins bet.
Payout (Payoff) Table -
The
numbers are the number of credits that you get if you draw that hand. For
example, if you are playing five coins in a quarter machine with this Payout
Table, you win 4000 quarters or $1,000.00 if you get a Royal Flush. Usually
you get more credits for your money by playing the Maximum Credits.
Payout (Payoff) -
The
actual dropping of coins by a machine. The actual payout occurs only when
cashing out. In the case of a coinless machine, it is the printing of a cash
voucher. In the case of a jackpot, it is usually a hand pay.
Perfect Play -
Making every play for the absolute highest Expected Value. Perfect Play is
the only way to achieve the maximum payouts on a video poker machine over a
period of time by playing each hand mathematically correct and betting
maximum.
Pick’em Video Poker -
You
are dealt 2 single cards and 2 decks of 3 cards...only 4 cards are visible.
Your job is to pick one of the 2 stacked piles and your strategy relies on
comparing the visible cards to what maybe contained in the 2 sets of hidden
cards.
Progressive Jackpot -
This is a Jackpot, usually for a Royal Flush that grows as players play.
Several machines are linked together so that each bet at any of them
increases the jackpot. When a player gets the Jackpot the Progressive
Jackpot is reset to a starting value, typically $1,000 for a 25 cent machine
with five coins played. Important: You can’t win the Progressive Jackpot
unless you bet Maximum Credits.
Quads
-
Four of a kind like 6-6-6-6-5.
Rag
-
A
card that does not fit into your hand in any useful way. Totally useless.
Random -
It
is required by law that a Video Poker Machine must draw cards at random from
a single deck. This means that no card is more likely to be drawn than any
other.
Random Number Generator -
An algorithm or a program used to generate a series of random numbers.
Online video poker uses random number generation.
Rank
-
The
numerical value of a card (as opposed to its suit). Example: “King,” “nine”.
Royal
Flush -
A hand containing and Ten, Jack, Queen, King, Ace in the same suit, in any
order. The highest hand in video poker using no wild cards.
Secondary Payoff -
In
many cases we are drawing with the hopes of making a particular big payoff,
but much of the EV of the play comes from smaller payoffs when we miss the
big one. For example, you might draw two cards to a Royal Flush but end up
with a high pair, two pair, three of a kind, a straight or a flush, all of
which we would call
Sequential Royal Flush -
A
Royal Flush in order, either left to right or right to left like 10h Jh Qh
Kh Ah. Some Video Poker Machines have a separate large Jackpot for one of
these. You will get a Sequential Royal Flush once in about 2.5 million
hands.
Sevens Wild Video Poker -
Sevens are the wild cards in this game and bonus payouts are for four
sevens, royal flush with a seven and five of a kind.
Short
Run -
A
limited amount of time when probability theory will be marked by streaks or
fluctuations.
Spill
-
When you win a hand that would put you over 1,000 credits, most video poker
machines don’t add to your credits. Instead they start spilling quarters
into the hopper to pay off that hand.
Straight -
Five cards not in the same suit in an unbroken sequence like 3h 5s 6s 4h 7h.
Straight Flush -
Five cards in the same suit in an unbroken sequence like 4h-5h-6h-7h-8h.
Strategy -
A
pattern or method for playing the hands. The strategy is determined by the
video poker game type and the paytables for that particular game.
Strategy Card -
A
Strategy Card is a Strategy Table printed on a card. It’s a good idea to
have a strategy card with you while playing.
Strategy Table -
A
Strategy Table is a list of the hands you might be dealt in decreasing order
of Average Payback. If you can play a hand in two or more different ways,
then you pick the highest in the strategy table - the one with the highest
Average Payback.
Suit
-
In
a poker deck, each card that is not a wild card is in one of the four suits:
Clubs, Diamonds, Hearts or Spades.
Three
of a Kind -
A
hand containing three cards of the same denomination like 10-10-10-4-5.
Tens
or Better Video Poker -
A game where tens or better cards are the minimum paying hand.
Tilt -
To
play wildly or recklessly. A player is said to be “on tilt” if he is not
playing his best, playing too many hands, trying wild bluffs, raising with
bad hands, etc.
Triple Play -
Some machines allow you to play 3 hands of video poker at the same time and
these are referred to as triple play machines. See also multi play
Trips
-
Three of a kind like 10-10-10-4-5.
Two
to a, Three to a, Four to a -
Refers to the number of cards you have in your hand that make up at least a
part of a potentially winning hand. For example, if you have Ah, Kh, Qh, Jh,
5c, you have four of the cards needed to make a royal flush, or four to a
royal flush.
Two
Pairs -
A
hand containing any two pairs of cards like JJKK2.
Underdog -
A
person or hand that is not mathematically favored to win a pot. For
instance, if you flop four cards to your flush, you are not quite a 2:1
underdog to make your flush by the river (that is, you will make your flush
about one in three times).
Video Poker Machine -
The
use of a video display to simulate the real game of poker, bearing in mind
one is playing a machine and not real players. There are literally hundreds
of models of Video Poker Machine. Broadly, these may be categorized into the
types: Jacks or Better, Bonus Poker - bigger payoffs for certain hands, Wild
Card Games like Deuces Wild and Joker Poker. By law, the Payoff Table
listing the payout for each winning hand must be posted on each machine.
Also by law, each machine must operate by drawing randomly from one deck of
cards.
Wild
or Wild Card -
A
card that may be used to substitute for any other card in the deck, such as
a deuce in Deuces Wild Video Poker.
Wild
Royal -
A wild card to make a royal flush.
Winning Hand -
A
winning hand is one that you get paid for. For most video poker games the
lowest winning hand is a Pair of Jacks. In Deuces Wild Video Poker, it’s
Three of a Kind.
Craps
Terminology
2X/5X/10X odds:
The multiple of
your original pass line bet. You make this bet behind your pass line bet and
get paid at true odds.
Acey
Deucy:
Three
Back
Line -
Another term for Don’t
Pass Line
Ballerina dice:
aka Hardway
four (two, two)
Bar the
12 -
Makes the 12 a standoff
for the wrong bettors, which allows the casino to keep its advantage on
Don’t Pass and Don’t Come bets.
Betting
right
- Betting that the dice
will win on Pass Line and Come bets.
Betting
wrong -
Betting that the dice will
not win, or pass, by betting Don’t Pass and Don’t Come bets.
Big 6 &
Big 8 -
A bet that pays even money
that a six or an eight will be rolled before a seven.
Big red:
A one roll bet
that the next number thrown will be a seven.
Boxman
- The casino
executive who is in charge of the craps table. The boxman sits between the
two dealers.
Boxcars:
Twelve
Buy the
4 and 10 -
Paying a five percent
commission to the casino so that the 4 and 10 payoff at 2-1 on place bets.
C & E:
A one roll bet
on the 2, 3, 11.
Cafeteria dice:
aka Hardway six
(a pair of treys)
Come
bet: A wager
that the dice will pass, or win, made after the come-out roll.
Come out
roll:
The roll that establishes
a point number.
Craps.
A roll of 2, 3,
or 12.
Die in
the wood, roll no good:
One of the dice
landed in the players chip rack.
Disk
(Puck) -
A round object white
on one side and black on the other. When on the white side and in a place
number box signifies that a come-out roll has occurred and that a point has
been established.
Don't
Pass:
A bet made on the come-out
roll that the dice will not pass.
Easy Way
- The roll of a
4, 6, 8 or 10 where the dice are not pairs
E.T.:
A bet on the
eleven and twelve.
Evealine:
Eleven, after
the point is made.
Eyes of
Texas shine upon us:
Hard Ten
Field:
A one roll
wager that the next number will be a 2, 3, 4, 9, 10, 11, or 12.
Hardway:
An even number
that's made by two identical numbers ( eg: Four = two 2's, Eight= two 4's,
etc)
Hard
Ten:
two fives
Hi/Lo:
A bet on the
twelve and two.
Hop:
A one roll
wager that a particular number will come up on the next throw of the dice.
Horn
Bet:
A one
roll wager on the 2, 3, 11 and 12 combined.
I can't
read 'er, she's in the cedar:
One or both of
the dice landed in the players chip rack.
In the
plank, not worth a wank:
One or both of
the die landed in the rail.
Inside
bet:
A place bet on the number
5, 6, 8, or 9
Inside
numbers:
5, 6, 8, and 9
Jesse
James: A nine.
(Jesse James was shot by a forty-five).
Jimmie
Hick:
A six.
Lay:
A bet against a
particular number by the wrong bettor, who gives the casino a 5% commission.
Long and
strong:
When the stickman asks you
to throw hard enough to hit the backboard.
Midnight:
Twelve
Off :
A term meaning
that certain bets will not be at risk on the next roll of the dice.
One For
The Boys:
A bet for the dealers.
Ozzie
and Harriet:
A square pair. (Hard
eight)
Pass:
A winning
decision for the dice.
Pass
line:
The area on the layout
where a pass line bet is made.
Pass
line bet:
Betting that the point
number will be thrown before a seven.
Pair of
aces in the wrong places:
Two
Place
bet:
A bet on either the 4, 5,
6, 8, 9, or 10 as individual numbers or in any combination. The wager is
that they will repeat before a seven is thrown.
Point:
The number
established from the come out roll. This number needs to be thrown before a
seven in order to win a pass line bet.
Press a
Bet (Press):
Increasing a
bet by double.
Rails :
The grooved
area of the craps table where players keep their chips that are not in play.
Right
Bettor:
A player betting that the
dice will pass, or win.
Rolling
The Bones:
Throwing the dice.
Playing Craps.
Seven-Out:
The rolling of a seven
after the point has been established.
Shooter:
The person who
is rolling the dice.
Slow
bleed:
You lose your bankroll in
a slow and consistent manner. No matter how you bet, you can't win enough
back to stop losing. You might win an occasional bet, but you are losing
over the long term.
Snake
eyes:
Two
Square
pair:
Hard eight
Stickman:
Dealer who calls the
game and handles the stick.
Studio
54:
Nine
Ten the
hard way:
two fives
Tip
(Toke):
A gratuity given to a
dealer by a player.
Two
rolls and no coffee:
Sevened out
after two rolls.
Vig or
Vigorish:
A gambler's term for
the house edge.
Whirl
bet:
A one roll bet on the 2,
3, 7, 11 and 12.
Wrong
Bettor:
A player who bets against
the dice.
Yo:
Eleven
Keno Terminology
Aggregate Limit
- Total payout liability of a casino during any one game.
All or Nothing - A keno ticket that
only pays if all picked numbers are drawn, or no picked numbers are drawn.
Ball Game - A keno game that uses
plastic balls to represent the numbers. This is the most common type of keno
game today.
Balls - Keno balls. Similar to bingo
balls or ping pong balls. Numbered 1-80.
Bank - The casino's money available
for keno operations.
Bingo - The original name for keno.
Although keno and bingo are very different today, both use similar balls to
represent numbers drawn.
Blank - A keno ticket that has not
been used.
Blower - Part of the machine used to
dispense keno balls. The blower uses air to force the balls into a tube
where they can be viewed and/or removed by the keno operator.
Bowl
- The part of the ball machine that holds the balls when the blower is not
on.
Buy-In Tournament - A keno tournament
where players pay a set fee up front, and play a predetermined number of
games and/or tickets. Players get to keep any winnings.
Cage - An old type of wire cage that
held keno balls. Most cages have been replaced by plastic hoppers. Also used
to refer to the employees-only area where keno workers operate.
Call - The actual act of calling the
keno numbers, usually over an intercom. Performed by an casino employee.
Caller
- The casino employee who calls out the numbers during the keno game.
Catch - A number marked on a ticket
is said to be a catch when it is called during the keno game.
Catch-All - A keno game that requires
you to catch all of the numbers you have marked on your ticket.
Catch-Zero - A keno game that
requires you to catch none of the numbers you have marked on your ticket.
Close - The time when no keno tickets
will be written by the casino. Normally just before the draw until just
after the draw.
Combination Ticket - A single ticket
with several different keno wagers on it.
Computer Ticket
- A keno ticket generated by a computer.
Conditioning - The "terms" of the
wager. Normally written on the ticket. Generally refers to wagers other than
straight ticket plays.
Deuce - Two keno spots grouped
together.
Draw
- The 20 numbers drawn for each keno game are collectively called "the
draw".
Draw Sheet - A sheet available from
the keno counter which shows the numbers drawn from the previous game. Has
holes punched in it to facilitate checking your tickets.
Edge Ticket - A ticket with the 32
numbers marked that make up the outer edge of the ticket.
Enhanced Payoff - A greater payoff
received by playing a combination of games on a single ticket. Pays more
than would have been received if the games had been played on individual
tickets.
Entry Fee Tournament - Players pay a
fee up front and compete with each other for cash or prizes. Players do not
keep winnings from individual games in the tournament.
Exacta - A ticket played for two
games, with a special payoff rate.
Expected Value - The rate at which an
outcome is expected to occur.
Field - A group of marked spots that
is not circled.
Flashboard - The electronic signs
that display the numbers drawn for a keno draw. Most are now LED, but older
boards using light bulbs are still around.
Fractional Rate Ticket - A ticket
played for some fraction of the normal rate. Normally only used on a way
ticket.
Free Play - A keno win that pays no
money, but lets you play your bet again.
Goose - A term used for the machine
that blows the keno balls up into two long tubes.
Group - Spots that are circled or
separated from the other spots marked on a keno ticket.
Handle - The total of all money taken
in for a game, shift, day or some other period of time.
High End Ticket - A keno ticket that
pays more for catching a high number of spots, but less (or nothing) for
catching fewer spots (as compared to a regular ticket).
High Roller Ticket - A ticket that
has a high minimum ticket price.
Hit - When a drawn number matches the
spot on your ticket.
Hold
- Handle minus payoffs, or the gross receipts after paying out all winning
tickets.
House - The casino.
House Edge - Also known as PC
(percent casino). The percent of all wagers the house can expect to win,
over a period of time. Can vary widely, but normally is about 30%.
House Percentage - Also known as PC
(percent to casino). The percent of all wagers the house can expect to win,
over a period of time. Can vary widely, but normally is about 30%.
Inside Ticket - A keno ticket that is
completed and turned in to the casino.
Jackpot - The prize paid in a Stud .
Technically, the jackpot is the amount above the regular payoff for the
game. For instance, if the Stud payoff is $25,453 but the regular payoff is
$10,000, the jackpot is $15,453. However the term is regularly misused to
indicate the total payoff amount.
Jackpot Meter - An electronic display
of some type that displays the current jackpot mount.
Keno - The modern version of an old
Chinese lottery. Twenty number out of eighty are drawn, and players win by
guessing which numbers will be drawn. Keno is a lottery; state lotteries are
variations of keno.
Keno Board - The electronic signs
that display the numbers drawn for a keno draw. Most are now LED, but older
boards using light bulbs are still around.
Keno Balls - Similar to bingo balls
or ping pong balls. Numbered 1-80.
Keno Computer
- Used by casinos to enter wages, determine winners, print keno
tickets, prepare management reports, etc.
Keno Counter - The counter where
players place their wagers and collect their winnings.
Keno Lounge
- The area where keno players can sit to mark their tickets and watch the
game. Normally rows of connected seats with a small desk top with a cup
holder. Always stocked with blanks, crayons, instructions, etc.
Keno Punch - The machine that punches
holes in a draw sheet.
Keno Writer - The employee at the
counter who takes your bet, produces the computer generated ticket, and pays
the winners.
King - A single circled number. Works
with other numbers to make a bet or way.
King Ticket - A way ticket that
contains one or more kings.
Left-Right Ticket - A ticket marked
vertically down the center. The object is to catch only numbers on one half
of the ticket (or no numbers on one half of the ticket).
Limit - Total payout liability of a
casino during any one game. Same as aggregate limit.
Live Keno - Regular keno played on
tickets, NOT video keno.
Lounge - The area where keno players
can sit to mark their tickets and watch the game. Normally rows of connected
seats with a small desk top with a cup holder. Always stocked with blanks,
crayons, instructions, etc.
Mark
- A mark made on a keno ticket number, either my hand or by the keno
computer.
Multi Game Keno Ticket
- A ticket played for multiple keno games.
Net Win - The actual player winnings,
after deducting the cost of the ticket.
Open - Any time the counter is open
for taking wagers.
Outside Ticket - The official game
ticket returned to the player in exchange for his hand marked ticket and the
appropriate wager.
Pattern
- The shape made by the collective marks on a keno ticket or lights
on a keno flashboard.
Pay Any Catch Ticket - A keno ticket
that pays something, no matter how many spots are caught or not caught.
Payoff - The amount paid to a player
for his played ticket. Not necessarily a net profit.
Pay Table - The chart that shows what
each win pays.
Stud - A keno game where the top
prize increases until it is won. The prize may increase by a percent of
wagers, a set amount per time period (hour, day, etc.) or any other method
determined by the casino.
Punch Outs - A sheet available from
the keno counter which shows the numbers drawn from the previous game. Has
holes punched in it to facilitate checking your tickets.
Push
- A win equal to the amount wagered.
Quick Pick - A ticket with numbers
chosen by the keno computer for the player, at the players request.
Quit Race - Cashing in a multi game
ticket before all games have been played.
Race - A single keno game. A term
held over from when the game was called Horse Race Keno. Also may be a
reference to the "race" to the keno counter to cash in a winning ticket
before the next game starts (which normally voids all previous tickets).
Rack - The tray that holds the keno
balls when they are not in play.
Random Number Generator - A computer
program used to randomly select numbers for a keno game.
Rate - The price for a ticket or way.
Rate Card - Provided by the casino.
Shows payoffs for various bets.
Regular Ticket - The standard or
basic ticket sold by a casino.
Replayed Ticket - Giving a played
ticket to the counter to replay the numbers.
RNG Game - When a computer program is
used to randomly select numbers for a keno game.
Runner - A casino employee who goes
through the casino restaurants and seating areas collecting keno wagers, and
paying winners. Almost always women.
Shift Boss - The shift supervisor.
Sleeper - A winning ticket that is
not presented for payoff.
Special Rate - A rate different than
the regular ticket rate. Does not necessarily indicate a better deal for the
player.
Split Ticket - Two or more groups of
numbers played separately on the same ticket.
Spot - The numbers marked on a keno
ticket.
Straight Ticket - The standard or
basic ticket sold by a casino.
Ticket
- The keno ticket. Marked with 80 numbers, used by a player to mark
her spots. Generally made from low quality paper.
Top-Bottom Ticket - A ticket marked
horizontally in the center. The object is to catch only numbers on one half
of the ticket (or no numbers on one half of the ticket).
Tournament - A series of keno games
organized by the casino into a contest between players.
Video Keno - Keno played on a
computerized machine similar to video poker. Uses a random number generator
to pick the numbers.
Wager - The amount of money at risk
on a keno ticket.
Way -
A separate bet on a ticket with more than one bet.
Way Ticket - A ticket with two or
more bets.
Win - Catching enough numbers to
collect more than the amount wagered.
Winning Numbers - The 20 numbers
drawn in the keno game.
Wire Cage - A cage used to mix keno
balls. Older type game.
Writer
- The employee at the counter who takes your bet, produces the
computer generated ticket, and pays the winners
Auto Racing Terminology
Aerodynamics
- This refers to how the air moves over, around,
and under the racecar
Apex -
The middle of a turn or corner
Apron-
The portion of the race track that separates at the infield from the banked
racing surface.
Back Marker
- A driver that consistently runs
at the back of the pack
Banking -
The elevation on a track’s turns.
Blocking-
Making the back end of your car as wide as possible to avoid a pass from a
pursuer. That’s the figurative definition, anyway.
Bubble
- A driver who is sitting on the "bubble" is the
slowest driver of the top 25 during qualifying
Camber -
The tire’s tilt so it can be flush with the track surface. If there’s too
much camber on one side of a tire, overwear is imminent, and so is a flat.
Catch Fence
- This is the huge fence that surrounds tracks and
its purpose is to "catch" flying debris that may otherwise fly into the
crowd of spectators
Caution Period
- Yellow flag is waved due to an accident, debris
etc. requiring that the drivers reduce speed and follow behind the pace car
until the incident is resolved
Chassis -
A car’s steel framework. Adjusting the chassis also will adjust how the
bodywork fits over it, which affects a car’s aerodynamics.
Crew chief/car chief -
The crew chief deals with the media and is in radio communication with the
driver during the race. The car chief focuses solely on improving the car
during the race and has no media responsibilities.
Dirty Air
- Air turbulence behind or beside the car often
creating a loss of downforce
Doughnut -
The round tire marks found on the sides of cars after they bump.
Downforce -
The force that holds a car on the track, especially important in turning
corners. The more downforce, the more grip, but that also means there’s more
drag, which slows a car down. People get paid big bucks to find the ideal
amount of downforce.
Drafting -
The practice of running two cars in one line (head to tail) to gain speed.
The lead car displaces the air, creating a vacuum to suck the trailing car
along. Drivers can use it to save gas.
Drag -
Creates wind resistance and reduces speed
(increased "down force" can also cause reduced speed)
Field -
Refers to the entire group of cars on the
racetrack
Firewall-
The slab of steel separating the driver cockpit from the engine compartment.
Fuel cell-
A fancy gas tank. The tank has an inner liner of flexible, tear-resistant
material and foam padding to minimize spills.
Goodyear-
The exclusive tire of NASCAR since 1997. Every Winston Cup champion since
1968 has used Goodyear tires.
Grid -
The order that the cars start in also known as the
Starting Line-up
Groove-
The fastest way, or line, around the track. The groove can vary during the
race.
HANS-
Acronym for Head and Neck Safety device. The brace fits around the shoulders
and attaches to the driver’s helmet, limiting the range of motion during a
collision, which helps to reduce whiplash.
Happy Hour-
Term for the 60 minutes drivers have to test and fine-tune their cars after
qualifying, usually the day before a race.
Horsepower
- Measurement of an engine's output. Example- Mid
sized family vehicle has approx 150-200 horsepower. Winston Cup cars have a
horsepower of 750.
Hung Out to Dry
- When a racecar gets out of the draft at
superspeedways such as Daytona and Talladega where drafting is essential
Infield
- The area in the middle of a
racetrack where the garage area is located. During a racing event it's
filled with tractor trailer rigs and mobile homes
Infield Care Center
- Medical facility located in the infield where
all drivers are transported by ambulance following a crash and evaluated for
injuries
Inside Line
- Refers to the shortest distance around the track
which typically is at the bottom of the track by the "apron"
Jackman-
Man responsible for carrying the 45-pound jack that elevates the car for
tire changes.
Kill switch-
A switch that turns off a car’s electrical power in case the throttle
sticks.
Let go-When
the engine blows up.
Lift-
Backing off the gas.
Loose-
When the rear tires don’t “stick” in the corner causing the rear end of the
car to push toward the wall
Matted-
When the accelerator is pushed to the floor.
Man on the move
- Refers to a driver that is passing other cars
and moving toward the front of the pack with consistency
NASCAR
- National Association For Stock Car Auto Racing
Pack -
Refers to a group of racecars on the track
Pit box-
The car must be serviced within these lines or a penalty will be assessed.
Pit stop-
Crews of eight can change four tires, fill the 22-gallon fuel cell, make
wedge adjustments (see “wedge”) and clean the windshield and
grill—preferably in about 15 seconds.
Pole position-
The position on the inside of Row 1 at the start of the race.
Provisional Starting Position
- a driver that has failed to quailfy for a race
due to inadequate speed may receive a provisional starting position in the
back of the field based on owner points or a past championship
Push -
Also referred to as "tight" meaning that the car
doesn't want to turn in the corners
Qualifying
- Cars must qualify to participate in a race.
Qualifying normally takes place 1-2 days before the race and the drivers
take turns running 1-2 qualifying laps depending on the track. Qualifying is
sometimes televised live depending on the track for that weeks race
Restrictor plate-
A thin metal plate with four holes that restricts air flow to the engine,
reducing the horsepower. Used at Daytona and Talladega.
Roll cage-
The steel cage designed to protect drivers during crashes or rollovers.
Roof flaps-
The two flaps that rise when a car begins spinning out of control in order
to catch the wind and limit a car’s ability to become airborne.
Round of wedge-
Turning the car’s jacking screws to adjust the car’s weight on each wheel.
The screws are found at each wheel.
Rub -
Refers to coming in contact with another racecar
ever so slightly.
Set-up-
Tuning the car’s suspension and aerodynamics package to a driver’s
advantage.
Slicks
- Racing tires
Slingshot-
The maneuver in which a car behind the leader of a draft pulls out to break
the vacuum. It provides the driver an extra burst of speed for passing.
Splash ‘n’ go-
A late-race pit maneuver in which drivers bring in the car for only a small
amount of gas if the car is in danger of running out of fuel before the end
of the race.
Spoiler-
The metal blade attached to the rear deck lid that restricts air flow,
providing downforce.
Spotter-
A person positioned high in the stands who is in constant radio
communication with the driver, relaying information on other cars’ positions
or imminent danger ahead.
Springs-
Found at each wheel. Tension in the springs can be adjusted with a jackbolt.
Sticker Tires
- Brand new tires that still have the
manufacturer’s (Goodyear) sticker on them
Stop ‘n’ go-
A penalty when a driver must come in during green-flag conditions, stop for
one second in his pit box and then go back on the race track.
Tight-
Also known as under steer. It’s when the car is difficult to turn in the
corner because the front end pushes toward the wall.
Turkey Walk
- This is reference to when a car going into a
turn begins to wobble from side to side.
Underneath-
Getting to the left of a car while passing.
Wedge-
Refers to the cross-weight adjustment of a car through spring tension. |